![]() Season two of Pokémon Unite also does a drastically better job of offering more challenges across the board. Both the Super Item Enhancers and Max-Grade Trial Cards are offered to all players entirely free for completing simple in-game challenges. ![]() Max-Grade Trial Cards also allow players to experiment with different Held Items loadouts before committing their hard-earned Item Enhancers to permanent upgrades. Much like the Super Item Enhancers, these consumables raise one Held Item to max level for seven days. Some supplemental seasonal challenges also reward players with a handful of 7-Day Max-Grade Trial Cards. These magnificent tokens drastically level the playing field for both new and seasoned players while simultaneously eliminating some of the egregious grinding required to upgrade Held Items fully. ![]() As part of some new seasonal challenges, players can earn up to three Super Item Enhancers by simply raising their player level by playing matches. ![]() Super Item Enhancers are precious rewards that instantly raise one Held Item to max level. The first and most meaningful addition to negating Pokémon Unite's pay-to-win model are new consumables called Super Item Enhancers and Max-Grade Trial Cards. It's unclear how this feedback will be implemented, but based on what I've seen so far of Season Two, the team has already made some significant changes for the better. One of these inquiries literally took me over 15 minutes to complete and enabled me to address some of my biggest complaints with the game entirely. While these surveys are often simplistic and pose relatively trivial questions, I was thoroughly impressed by the depth of the questionaries I participated in. Leading up to the launch of the second season and mobile versions of Pokémon Unite, Timi hosted a series of surveys designed to gauge player feedback and drive the game's future. What changed with the latest Pokémon Unite update From cosmetic unlocks for Pokémon or your player to Held Items, this Pokémon-themed MOBA simply didn't offer a consistently rewarding experience. These relentless hurdles to genuine progress were some of my most outstanding grievances against Pokémon Unite. Even with over 100 hours of playtime, I couldn't max out a single Held Item unless I solely dedicated all my Item Enhancers to it. However, getting any of your Held Items to max level was an excruciating grind. It's worth noting that even from the start, players could earn these Item Enhancers simply by completing in-game challenges or leveling up their player ranks by participating in matches. This ideology snowballed, and I witnessed frustrated players online discuss how they were "forced" to purchase Item Enhancers for their Held Items. Early on, it almost felt as though the game was designed to encourage dedicated players to spend money on these upgrades to compete. Regardless of where you stand on this decision, there were huge problems with how Pokémon Unite delivered these Item Enhancers to players. On the other hand, this is a legitimately fun RPG mechanic not seen in MOBAs. On the one hand, there is damage this can pose to game balance. This controversial approach is a significant point of contention between hardcore players and vocal objectors. Fundamentally, this system means that players who've played more or spend more money to purchase Item Enhancers will have better stats. Held Items, however, can be permanently upgraded with consumable Item Enhancers. Traditionally, MOBAs offer universal upgrades that are contained within a singular match, ensuring that all players start on a level playing field. These strategic items are equipped to your Pokémon ahead of battle and are designed to leverage the unique abilities for each role. In a genuinely clever and appropriate spin for a Pokémon-themed MOBA, Pokémon Unite replaces the traditional gear system of games like League of Legends or Smite with a Held Items.
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